Spiderware
Spiderware

THE STUDIO

We're a small indie studio in London, making a hand-crafted MMO.

HOW WE BUILD

We want to build with the community, and we want to build the game people want from the start. We believe we can move fast and grow the game with players over time, instead of working in the dark. We ship fast.

THE GAME

We've been building Soulbound by hand for almost 5 years — from an early engine to an advanced engine that has had 1 million players.

Now we've changed the game loop and the core economy, and we're pushing the game to a new audience.

More at soulbound.game.

HOW WE WORK
People joining can feel like it's chaos. They're not wrong. We work like a startup, fast.
We start small, ship it, player it, and build from there. If something feels wrong, we fix it now, not later.
Anyone can edit the game. Every change appears in-engine instantly, so we bias for action and build by playing.
Games are felt. So we build based on feeling.

WHAT WE BELIEVE

Gamers want indie games more than ever — not just for the nostalgia, but because indie studios focus on the thing that actually matters: interesting game design. Strange loops. Big bets on mechanics nobody else is trying.

That's what we do at Spiderware. We believe in artists, designers, and engineers who love games — especially novel indie games that push the boundaries — and want to build something that doesn't already exist. We don't believe in "doing what works." We believe in people making games that haven't been made before.

We don't take safe bets. We trust our gut about what we'd want to play, take the parts we love from games we admire, and combine them into something entirely new.

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