Spiderware
APR 1, 2026SPIDERWARE

Welcome to the Spiderware Journal

We're starting a journal. Expect notes on tools, pipelines, and the messy reality of shipping live service games as a fully remote indie team.

Welcome

This is the first entry of the Spiderware journal — a place we'll use to share the tools, pipelines, and decisions behind Soulbound and the studio itself.

What you can expect

  • Posts about the systems we build so a small team can ship hand-crafted, lore-true content.
  • Honest write-ups about what worked, what didn't, and what we threw away.
  • Occasional deep dives into the technology that powers our live world.

Why a journal

We write things down. It's how a fully async, fully remote studio stays sane. Publishing some of it just makes sense — it keeps us honest, helps people understand how we operate, and (we hope) gives other small studios something useful to steal.

More soon. Software woven like a web.

HOW WE WORK
Fully remote. Fully async. No office, no mandatory meetings.
We write things down, trust our people, and let them work when and where they do their best work.
Creativity doesn't punch a clock.

WHAT WE BELIEVE

How games are built is broken. How studios operate is broken. Players evolved—the industry didn't. We still believe massive live-service worlds—single shared spaces where thousands of players write real history together—are the best thing in gaming. They just need studios that can actually keep up.We're here to bring them back.

JOIN THE WEB

WE'RE HIRING • ALL ROLES FULLY REMOTE • VIEW OPEN POSITIONS →